![]() ![]() So if you’re looking for a clean and easy way to use your computer onstage, this course is for you. To show how MainStage works in a practical performance situation, Julian also takes you through two live performances. Julian also points out the new features in MainStage 3, which mirror many of the powerful new aspects of Logic Pro 10. He covers how to use the playback and loopback plugins, and how to record your performances. He teaches how to build and save custom concerts, sets, and patches, and how to design your performance workspace to interface with MainStage during a live show. In this course, Julian Velard shows you all the techniques you need to get up and running with MainStage. 2) Now switch to concert level for the rest of the session: 3). MidiMessages.addEvent(event2.If you’re a musician, producer, or anyone who makes music and are looking to integrate a computer into live performances, MainStage is an easy to learn, inexpensive software that also gives you access to the entire library of Logic Pro 10 sound content and software instruments. live looping, working in Mainstages Edit window: 1) At patch level: create a patch. Mix - Live Looping in MainStage 3 Ed Sheeran, Passenger, Ryan McMullan, and more Nord Piano 5 vs Nord Grand vs Nord Stage 3 - John Mayer Inspired Shootout Andertons Synths, Keys and Tech 70K. ![]() MidiMessageSequence::MidiEventHolder event2 = *midiSeq->getEventPointer(0) Īuto samplePosition = roundToInt((()) * getSampleRate()) If (() >= sampleStartTime & () getEndTime()) > fmod(sampleEndTime, midiSeq->getEndTime())) MidiMessageSequence::MidiEventHolder event = *midiSeq->getEventPointer(i) Set the audio input to whatever input you’re using. Create an external instrument channel strip. Select the correct audio interface in MainStage Preferences. needs to be called in the current time frame Before the sampling process can begin, MainStage has to be properly configured. Worship Beats Volume 3 brings exciting new loops, beats, and percussion textures to MainStage users using our flagship Sunday Keys MainStage Template. Iterating through the MIDI file contents and trying to find an event that Int curTranspose = transpose, lastTranspose = transpose Called when the user changes the track during playback If (isPlayingSomething & sampleStartTime >= midiSeq->getEndTime()) If the MIDI file doesn't contain any event anymore If (std::abs(sampleStartTime - nextStartTime) > sampleLength & nextStartTime > 0.0) If the transport bar position has been moved by the user or because of looping SampleStartTime = 0.0 // set to 0 if new loop startsĪuto sampleEndTime = sampleStartTime + buffer.getNumSamples() / getSampleRate() Īuto sampleLength = 1.0 / getSampleRate() ![]() If (lastSampleStartTime > sampleStartTime) The MIDI file is played only when the transport is activeĬonst MidiMessageSequence *midiSeq = finalMidiFile.getTrack(currentTrack.load()) Īuto startTime = thePositionInfo.timeInSeconds ĭouble loopOffset = fmod(startTime, midiSeq->getEndTime()) void SimpleMidiplayerAudioProcessor::processBlock (AudioBuffer& buffer, MidiBuffer& midiMessages)Īuto totalNumOutputChannels = getTotalNumOutputChannels() įor (auto i = 0 i getCurrentPosition(thePositionInfo) ![]() If you have any suggestions to improve the code, I would appreciate. Since I am a beginner in C++ there might be a more efficient or better way to implement this. MainStage Tips and Tricks: Using Loopback to do Live Looping John Mike 50. Thanks for all your support! Here the code of the processBlock() function, if anybody faces the same or similar situation. For instance, you got an example about this in the tutorials. Then you just operate with that buffer/data structure you filled from the fille in the audio thread. That’s how you sample a synth with the new Auto Sampler plugin in MainStage 3 Be sure to leave a comment below if you have any. One Shot should be turned on when sampling drums, one-shot sound effects, etc. Auto Loop End is the point in the sample where looping ends. So you don’t wanna use locks, waits, memory allocation during processBlock() or having a shitton of processing to the point of the CPU not being able to handle it in time.īut when it comes to a midi file/audio file, yes you can use a background thread to load them and use as you wish (i.e storing midi/audio stuff from the file in a buffer) while the audio thread does it’s own stuff (so you can be loading a sound/midi file while other sounds are playing instead of stopping the audio). Auto Loop Start is the point in the sample where looping starts. Still haven’t touched MIDI stuff, but AFAIK everything (both audio & midi) is processed in the audio thread which can’t be blocked or can’t wait for events to happen, it just runs an you must make sure that everything you put in it is fast enoguh to end before the next block is called to be processed. Is the calculated result of the first execution of processBlock() passed to another thread that takes care to “perform” the midi data and ignores new input from processBlock() while running? ![]()
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